Demo Update 0.1.2
Oswego Quest for the Golden Pin » Devlog
Demo Update 0.1.2
Hey gamers! I've been hard at work on the paid version of Oswego Quest for the Golden Pin. Keeping up with development by myself while working full-time isn't easy. I've contacted a friend of mine who may be interested in helping me with the art. Despite picking a GameBoy game so I could do it all myself, it is making development feel slow. So hopefully that works out. Still need someone to help with music, if you're interested, email me at swiftstr33t@gmail.com.
Marano Campus center is going well, I hope to have it completed in a month from now.
This demo version includes some bug fixes that were included last update with the intro script. As well as reverting the changes made to NPC sprites so you could walk through them. I had hoped, either the code or the engine could have had changes, so the sprites would not clip when walking in front of each other, but alas, no progress. Unless that changes in the future, I'm sticking with an entire sprite being its collision box.
I hope to provide more info soon. You can get a steadier supply of smaller tidbits and notes on my Twitter. Thank you for any and all support.
Files
OQftGP.zip Play in browser
May 15, 2024
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Oswego Quest for the Golden Pin
Quest around campus to find the Golden Pin to pass your finals
Status | In development |
Author | CamCommand |
Genre | Adventure |
Tags | Aseprite, Emulator, Game Boy, Pixel Art, Retro |
Languages | English |
More posts
- Very Late UpdateAug 18, 2024
- Demo Update 0.1.1May 07, 2024
- OQftGP 0.1.2Apr 23, 2024
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